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Long time, no see
October 16, 2023
by
Unusual Intersection
Long time, no see. Perhaps a better name for a stealth game? Joking aside, I apologise for the long gap since the last post. That new job, a summer holiday, plus an abundance of Real Life has kept me...
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Procedural generation of building interiors (part 6)
June 04, 2023
by
Unusual Intersection
This post follows on from part 1 through part 5 . The graphical style I’d selected for Subveillance was 2D pixel art. This was partly for familiarity – I had already learned how to do this with Un...
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Procedural generation of building interiors (part 5)
May 08, 2023
by
Unusual Intersection
This post follows on from part 1 through part 4 . Since I last posted I’ve started a new job, which has left me with less time to work on Subveillance. That said, I keep making progress and will kee...
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Procedural generation of building interiors (part 4)
April 10, 2023
by
Unusual Intersection
This post follows on from part 1 , part 2 , and part 3 . Last time we had got as far as allocating space for rooms and hallways, and ensuring that all hallways connected up. Next, all that space neede...
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Procedural generation of building interiors (part 3)
March 20, 2023
by
Unusual Intersection
This post follows on from part 1 and part 2 . We pick up with the procedural generation able to allocate areas for rooms and hallways but without all the hallways connecting up. With that statement I...
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Procedural generation of building interiors (part 2)
March 06, 2023
by
Unusual Intersection
This post follows on from part 1 . Having lined the outer perimeter of our building with space for rooms followed by space for a connecting hallway, the next question was how to fill the remaining spa...
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Procedural generation of building interiors (part 1)
February 20, 2023
by
Unusual Intersection
The core of Subveillance’s game loop will be running a mission and each mission needs a map. I could design a series of maps or glue map sections together randomly as popularised by Spelunky . Howev...
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Getting started
February 06, 2023
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Unusual Intersection
When I started coding Subveillance, a key decision was which game engine (if any) to use. I didn’t have prior experience with game engines but coding everything from scratch seemed like a non-starte...
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What’s in a name?
January 30, 2023
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Unusual Intersection
I didn’t think I was going to post about the name “Subveillance” so soon, but after my announcement post Peter Moore said “ The name makes me think of hunting for U-boats in WW2… rather than...
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Breaking cover on Subveillance
January 23, 2023
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Unusual Intersection
Some time last year — or was it the year before? — I was watching Jack Lyttle stream Elite Dangerous . He got talking about his wish that there was a game that recreated the situations you see in...
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